Blackberry Curve 9320 Amstrong

Blackberry Curve 9320 Amstrong handphone candy bar dari BlackBerry dengan keyboard QWERTY yang ergonomis. Blackberry Curve 9320 menggunakan sistem operasi BlackBerry versi 7.1. Handphone ini dilengkapi tombol khusus BBM pada bagian samping, sebuah kamera utama dengan kemampuan 3.15 MP + Flash, FM Radio, memori internal sebesar 512 MB yang dapat ditingkatkan dengan penambahan microSD sampai dengan 32 GB. Serta konektivitas 3G, HSDPA, dan Wi-Fi.  Tersedia dengan 4 warna pilihan, hitam, biru tua, merah dan putih. Selain menggunakan OS BlackBerry versi 7.1, keunggulan BlackBerry seri 9320 ini adalah kapasitas baterai sebesar 1450 mAH, lebih besar dibanding seri lain yang telah duluan keluar.

Model Handphone QWERTY
Ukuran (L x W x H cm) 10.9 x 6 x 1.27 cm
Berat (kg) 0.103 kg
Warna Hitam
Tipe Curve 9320
Ukuran Layar (in) 2.4
RAM 512
Megapiksel 3.2
Fitur GSM|FM Player|Music Player|Email|GPS|QWERTY|MP3|Internet Ready
Highlights (Bullets)
  • 2.44" Layar TFT
  • Blackberry OS 7.1
  • 3.15 MP Kamera
    Garansi produk 2 Tahun Garansi (Spare-part dan Servis)
    Input USB
    Output 3.5mm jack|USB
    Koneksi Nirkabel Bluetooth|WiFi|EDGE|3G
    Kamera Ya
    Kamera Belakang 3.15 MP
    Resolusi Layar 320 x 240
    Tipe Baterai Li-Ion
    Kapasitas Baterai 1450 mAh
    Built in Flash Ya, LED
    Built in Memory 512 MB RAM
    Tipe Memory Card microSD
    Fitur Kamera Lainnya Geotagging
    Tipe Layar TFT
    Kedalaman Warna 65 ribu warna
    Versi Sistem Operasi Blackberry OS 7.1
    SIM Single GSM
    Kapasitas Penyimpanan 512 MB
    Kecepatan Processor 800 MHz
    Waktu Bicara Hingga 7 jam
    Waktu Siaga Hingga 432 jam
    Sistem Operasi BlackBerry OS

    Samsung Galaxy Chat B5330

    Android QWERTY Keyboard - Samsung Galaxy Chat B5330
    Handphone smartphone Android Samsung Galaxy Chat B5330 berbentuk Candybar menggunakan keyboard QWERTY dan layar sentuh berukuran 3 inci. Layar beresolusi QVGA 320 x 240 piksel dengan kedalaman warna 256 ribu warna. Ukuran dimensi Samsung Galaxy Chat B5330 adalah 11,89 x 5,93 x 1,17 cm dan dengan berat 0,112 kg.

    Model Handphone QWERTY
    Ukuran (L x W x H cm) 11.89 x 5.93 x 1.17 cm
    Berat (kg) 0.112 kg
    Warna Putih
    Tipe B5330
    Ukuran Layar (in) 3.0
    Fitur GSM|FM Player|Music Player|Email|Touchscreen|GPS|QWERTY|MP3|Internet Ready
    Highlights (Bullets)
    • 3" TFT Touch Screen
    • Android OS 4.0 ICS
    • 2 MP Kamera
    Garansi produk 1 Tahun Garansi
    Input USB
    Output 3.5mm jack|USB
    Koneksi Nirkabel Bluetooth|WiFi|EDGE|3G
    Kamera Belakang 2 MP
    Resolusi Layar 240 x 320
    Tipe Baterai Li-Ion
    Kapasitas Baterai 1200 mAh
    Ukuran File Foto 1600x1200
    Format Video MP4/H.264/H.263
    Resolusi Video VGA
    Built in Memory 512 MB RAM
    Tipe Memory Card microSD
    Tipe Layar TFT
    Kedalaman Warna 256 ribu
    Versi Sistem Operasi Android OS 4.0 ICS
    SIM Single SIM
    Kapasitas Penyimpanan 4 GB
    Kecepatan Processor 850 MHz
    Waktu Bicara Hingga 850 Menit (2G)
    Waktu Siaga Hingga 580 Jam (2G)

    The History of Football - The Origins

    The Origins of football can be found in every corner of the Globe. Civilizations throughout history all played ball games and many of these can be considered forerunners to the modern game, which was established in England in the late nineteenth century. The contemporary history of the world's favourite game spans more than 100 years. It all began in 1863 in England, when rugby football and association football branched off on their different courses and the Football Association in England was formed - becoming the sport's first governing body.

    Both codes stemmed from a common root and both have a long and intricately branched ancestral tree. A search down the centuries reveals at least half a dozen different games, varying to different degrees, and to which the historical development of football has been traced back. Whether this can be justified in some instances is disputable. Nevertheless, the fact remains that people have enjoyed kicking a ball about for thousands of years and there is absolutely no reason to consider it an aberration of the more 'natural' form of playing a ball with the hands.

    On the contrary, apart from the need to employ the legs and feet in tough tussles for the ball, often without any laws for protection, it was recognised right at the outset that the art of controlling the ball with the feet was not easy and, as such, required no small measure of skill. The very earliest form of the game for which there is scientific evidence was an exercise from a military manual dating back to the second and third centuries BC in China.

    China Tsu' Chu (Cuju)

    This Han Dynasty forebear of football was called Tsu' Chu and it consisted of kicking a leather ball filled with feathers and hair through an opening, measuring only 30-40cm in width, into a small net fixed onto long bamboo canes. According to one variation of this exercise, the player was not permitted to aim at his target unimpeded, but had to use his feet, chest, back and shoulders while trying to withstand the attacks of his opponents. Use of the hands was not permitted.

    Japanese Kemari

    Another form of the game, also originating from the Far East, was the Japanese Kemari, which began some 500-600 years later and is still played today. This is a sport lacking the competitive element of Tsu' Chu with no struggle for possession involved. Standing in a circle, the players had to pass the ball to each other, in a relatively small space, trying not to let it touch the ground.

    Greek Episkyro and Roman Harpastum 

    The Greek 'Episkyros' - of which few concrete details survive - was much livelier, as was the Roman 'Harpastum'. The latter was played out with a smaller ball by two teams on a rectangular field marked by boundary lines and a centre line. The objective was to get the ball over the opposition's boundary lines and as players passed it between themselves, trickery was the order of the day. The game remained popular for 700-800 years, but, although the Romans took it to Britain with them, the use of feet was so small as to scarcely be of consequence.



    Negara Spammer: India Juara 1, Indonesia Juara 4

    Menurut laporan SophosLabs pada periode Januari - Maret 2012 India adalah negara sumber spammer terbanyak. Sedangkan Indonesia menjadi juara ke-empat penyumbang spammer setelah India, USA dan Korea.

    Kebiasaan tidak menginstall anti virus, tidak pernah mengupdate sistem dan menggunakan program bajakan berisi malware membuat banyak komputer menjadi zombie pengirim spam. Pengguna komputer awam yang tidak tahu menahu atau tidak peduli keamanan komputer secara tidak disadari ikut membantu meningkatnya jumlah spammer di Indonesia.

    Berikut kutipan lengkap dari blog Naked Security Sophos: India becomes the king of the spammers, stealing America's crown

    The experts at SophosLabs have released their latest "dirty dozen" report detailing the world's top spam-relaying countries - and we've discovered that in the space of a year, India has overtaken the United States to become the top global contributor to the junk email problem.

    If you have a spam in your inbox, there's an almost one in ten chance that it was relayed from an Indian computer.

    The top twelve spam relaying countries for January - March 2012
    1. India 9.3%
    2. USA 8.3%
    3. S Korea 5.7%
    4= Indonesia 5.0%
    4= Russia 5.0%
    6. Italy 4.9%
    7. Brazil 4.3%
    8. Poland 3.9%
    9. Pakistan 3.3%
    10. Vietnam 3.2%
    11. Taiwan 2.9%
    12. Peru 2.5%
    Other 41.7%

    The vast majority of spam comes from home computers that have been compromised by hackers, and commandeered into a botnet. Remote hackers can send spam from recruited computers, as well as potentially steal information or install other malicious code.

    The good news is that overall throughput of global email spam messages has decreased since Q1 2011.

    This is partly because of better work by ISPs around the world, but also reflects a change in tactics by cybercriminals. Spammers are increasingly finding traditional email spam ineffective, turning to social networks to spread these kinds of marketing spam campaigns instead.

    Facebook and Twitter have for some time been targeted with campaigns but, most recently, hot new social network Pinterest has been used by spammers to distribute posts linking to webpages offering to sell goods, orearning commission for the spammers.

    While basic marketing spam decreases, the number of messages that spread malware or that represent more targeted attempts to phish usernames, passwords and personal information is increasing.

    The latest stats show that, as more first-time internet users get online in growing economies, they are not taking appropriate measures to block the malware infections that turn their PCs into spam-spewing zombies.

    Don't allow your computer to be a contributor to the global spam problem. Defend it with up-to-date anti-virus software, and take care over the links that you click on and the software you install.


    Rasisme adalah suatu sistem kepercayaan atau doktrin yang menyatakan bahwa perbedaan biologis yang melekat pada ras manusia menentukan pencapaian budaya atau individu – bahwa suatu ras tertentu lebih superior dan memiliki hak untuk mengatur ras yang lainnya
    Racism is the belief that a particular race is better or worse than another, and that a person is born with their social and moral traits, which are related to their race. Racial separatism is the belief, which is based on racism most of the time, that different races should remain apart from one another. Racism has existed throughout human history. It may be defined as the hatred of one person by another -- or the belief that another person is less than human -- because of skin color, language, customs, place of birth or any factor that supposedly reveals the basic nature of that person. It has influenced wars, slavery, the formation of nations, and legal codes.
    Racism involves the belief in racial differences, which acts as a justification for non-equal treatment (which some regard as "discrimination") of members of that race.The term is commonly used negatively and is usually associated with race-based prejudice, violence, dislike, discrimination, or oppression, the term can also have varying and contested definitions.
    The UN does not define “racism”; however, it does define “racial discrimination”: According to the United Nations Convention on the Elimination of All Forms of Racial Discrimination,
    the term "racial discrimination" shall mean any distinction, exclusion, restriction, or preference based on race, colour, descent, or national or ethnic origin that has the purpose or effect of nullifying or impairing the recognition, enjoyment or exercise, on an equal footing, of human rights and fundamental freedoms in the political, economic, social, cultural or any other field of public life.

    Malware Flashback/Flashsake Pada Mac OS X

    "They've been so used to not being targeted for so many years, anytime there is news about an infection on the Mac, it's met with a lot of disbelief or skepticism from the side of Mac users."
    - David Marcus, director of security research for McAfee Labs
    Apple semakin populer dan laris seperti kacang goreng. Namun dibalik kepopuleran tersebut, ancaman bahaya semakin mendekat. Menurut Norton Symantec seminggu yang lalu, 600 ribu komputer Mac OS X menjadi korban Trojan Flashback yang memaksa Apple, Oracle Java dan perusahaan anti virus seperti Norton mengupdate sistem mereka dan membuat tools/software pendeteksi dan pemberantas Trojan Flashback. Pengguna komputer dan sistem operasi Mac harus segera mengupdate sistem operasi dan java mereka. Periksa infeksi Flashback di komputer Mac Anda melalui website FlashbackCheck

    Apa itu Flashback? bagaimana bisa terinfeksi Flashback? Bagaimana memeriksa komputer dari malware Flashback? Berikut ini jawaban dari website FlashbackCheck.

    What is Flashback/Flashfake? 

    It is a family of malware for Mac OS X. The first versions of this type of threat were detected in September 2011. In March 2012 over 600 000 computers worldwide were infected by Flashback. The infected computers have been combined in a botnet which enables cybercriminals to install additional malicious modules on them at will. One of these modules is known to generate fake search engine results, displaying false results for users and generating profits for cybercriminals via ‘click fraud’. It is quite possible that, in addition to intercepting search engine traffic, cybercriminals could upload other malicious modules to infected computers – e.g. for data theft or spam distribution.

    How Can Users Be Infected With Flashback/Flashfake?

    While browsing the Internet users may find themselves at an apparently legitimate website which has, however, been compromised or specially created by cybercriminals. The user is invited to install or update a “new version of Flash Player”. If the user agrees, Flashback requests the admin password and will be installed on the system.

    Most of the March 2012 infections came from exploiting Java vulnerabilities. The authors of Flashback use numerous websites which, when accessed, automatically download and launch malicious files on the user’s computer. Read on to find out if your computer is at risk from this Java vulnerability.

    Once the system has been infected, Flashback will automatically launch every time the computer is switched on.

    How Do You Know If You Are Infected?

    When it is working, Flashback tries to connect to 30 sites every day. One of those sites (randomly chosen) hosts the botnet’s C&C server as deployed by the cybercriminals. Having established a connection, the malicious program passes the victim computer’s IP address and UUID to the C&C.Kaspersky Lab’s experts have discovered the operation algorithm of the malicious program, and created a dedicated server that imitates the C&C server that infected computers are supposed to connect to. For several days, this server registered all the infected computers that communicated with it, and recorded their UUIDs in a dedicated database. Thus, we can check if your computer’s UUID is in this database; if so, your computer was (and may still be) infected with Flashback. 

    How To Prevent A Possible Flashback Infection Via Java

    We have checked the version of Java installed on your computer and discovered that you are running a vulnerable version. You should update as soon as possible.

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    Google+ Page: Google in Education

    Google+ Page: Google in Education
    Google+ Page: Google in Education
    Google+ Page: Google in Education
    Google in Education adalah salah satu halaman Google+ yang ditujukan bagi orang-orang pemerhati dunia pendidikan dan teknologi untuk pendidikan. Di page Google in Education kita dapat menemukan berita, tips dan diskusi bagaimana dunia pendidikan memanfaatkan teknologi.

    Page ini sangat cocok bagi edukator, guru, pemerhati pendidikan yang ingin berinovasi memanfaatkan teknologi-teknologi terbaru yang direkomendasikan oleh Google in Education dan komunitas global yang mendukung perkembangan pendidikan.

    Goodle in Education 

    This Google+ Page is for people who are passionate about education and the role technology can play in it. Through this page we'll be sharing news and tips, and we look forward to hearing from you through comments and questions.

    We invest heavily in education initiatives and partnerships through our products, programs, and tools. Our education work, and this page, focuses on three areas:

    Making learning magical for students
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    Building a foundation of technology and accessTo learn more about Google in Education, add this page to one of your Circles & visit our website.


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